[ai] Explore!: An Educational Game for Developing Programming Skills and Algorithmic Thinking

We are happy to present an article by V. Mikulić Crnković, M. Holenko Dlab, B. Crnković, I. Traunkar (2024). [ai] Explore!: An Educational Game for Developing Programming Skills and Algorithmic Thinking published in Vol. 18 No. 1 (2024): Proceedings of the 18th European Conference on Games Based Learn, doi: https://doi.org/10.34190/ecgbl.18.1.2866

In this article, we describe [ai] explore game as an educational game and its implementation in Scratch.

SciMaG games at Researcher’s Night 2024 in Rijeka, Croatia

We are happy that this year we participated in Researcher’s Night in Rijeka, Croatia with four stations with several games and puzzles: Tangram and Escher puzzles, [ai] explore! game, Assemble and play sudoku, Treasure hunt in the Pi rhythm, Discover the number pi (new!), Break the code using evolution (new!), Archimedes and Penrose tiling (new!), and Crystal puzzle (new!).

Find out more here!

Mathematics and games workshops

We held a cycle of workshops titled Mathematics and Games for the participants of the program Budi++, CTK Rijeka.

Precisely, we held 5 workshops, from 1.7.2024. until 5.7.2024. and some titles were: Mathematical games and puzzles, Assemble and play sudoku, Sudoku in Scratch, Treasure hunt in the Pi rhythm, and Treasure hunt in the Pi rhythm in Scratch.

The Exhibition, Games and Virtual Reality – Technologies in Math Education

We are happy to present the book chapter by Crnković, B., Mikulić Crnković, V., Traunkar, I. (2024):The Exhibition, Games and Virtual Reality – Technologies in Math Education. In: Volarić, T., Crnokić, B., Vasić, D. (eds) Digital Transformation in Education and Artificial Intelligence Application. MoStart 2024. Communications in Computer and Information Science, vol 2124. Springer, Cham. https://doi.org/10.1007/978-3-031-62058-4_1.

In the presented work, we described the two variants of the [ai] explore! game, developed within the SciMaG project.