Mathematics and games workshops

We held a cycle of workshops titled Mathematics and Games for the participants of the program Budi++, CTK Rijeka.

Precisely, we held 5 workshops, from 1.7.2024. until 5.7.2024. and some titles were: Mathematical games and puzzles, Assemble and play sudoku, Sudoku in Scratch, Treasure hunt in the Pi rhythm, and Treasure hunt in the Pi rhythm in Scratch.

The Exhibition, Games and Virtual Reality – Technologies in Math Education

We are happy to present the book chapter by Crnković, B., Mikulić Crnković, V., Traunkar, I. (2024):The Exhibition, Games and Virtual Reality – Technologies in Math Education. In: Volarić, T., Crnokić, B., Vasić, D. (eds) Digital Transformation in Education and Artificial Intelligence Application. MoStart 2024. Communications in Computer and Information Science, vol 2124. Springer, Cham. https://doi.org/10.1007/978-3-031-62058-4_1.

In the presented work, we described the two variants of the [ai] explore! game, developed within the SciMaG project.

MoStart 2024

Bojan Crnković and Vedrana Mikulić Crnković had a presentation entitled “The Exhibition, Games and Virtual reality – Technologies in Math Education” on 2nd International Conference on Digital Transformation in Education and Artificial Intelligence Applications, MoStart, 24-26 April 2024, Mostar, Bosnia and Herzegovina.

Threshold concept research

Within the SciMaG project, the current activity is the research of threshold concepts in STEM fields. Partner universities conducted research on the project with the support of partner schools. The first part of the research in Serbia was jointly organized by team members of the University of Novi Sad and Jovan Jovanović Zmaj Gymnasium, on April 18, 2024. This phase included teachers from primary and secondary schools in Novi Sad and its surroundings. The research was carried out in the school premises, in the form of workshops in STEM areas, gathering over 40 teachers who gave their professional input and, through discussion, enabled important conclusions and recommendations for the further course of the research and the project itself. In the following period, other steps in the research will follow!

SciMaG games

On April 23rd, 2024 in Rijeka, Croatia, we conducted activities Prepare and play sudoku for small ones and the big ones. Also, we are very happy that we designed an activity in which students learn to program in Scratch with the help of the [ai] explore game, and we conducted this activity with 5th-grade students!