On the manifestation Rijeka tehnologije 2024, which was held from January 29th until February 2nd, 2024 we held Mathematical games and puzzles, game [ai] explore!, mathematical escape from virtual room Math escape, and our new game Race of the disobedient robots.
Author Archives: Vedrana Mikulić Crnković
Announcement of second project meeting and education
We are happy to announce our second project meeting and education titled Threshold concepts which will be held in Koper, Slovenia from the 5th to the 7th of February, 2024
Secrets of Cryptography workshop
Workshop for students of Faculty of Educational Sciences Pula
Evening of mathematics
Project meeting and Educational games and tools for creating games in Rijeka, Croatia
As a part of the SciMaG project, from November 13th until November 15th, 2023 first project meeting and education: Educational games and tools for creating games was held in Rijeka, Croatia. The lecturers were Bojan Crnković, Vedrana Mikulić Crnković, Ivona Traunkar (Faculty of Mathematics, University of Rijeka), Martina Holenko Dlab (Faculty of Informatics and Digital Technologies University of Rijeka) and Loris Rašpolić (Technical Culture Center Rijeka).
Digital transformation of future educators teacher training, conference presentation at CUC conference
Conference presentation “Digital transformation of future educators teacher training” by Bojan Crnković, Vedrana Mikulić Crnković and Ivona Traunkar was presented at the CARNet user conference which was held from 8. – 10. 11. 2023.
Announcement of first project meeting in Rijeka, Croatia
We are happy to announce our first education and project meeting in Rijeka.
The title of education is Educational Games and Tools for Creating Games and it will be held in Rijeka, Croatia from November 13th, 2023 until November 15th, 2023.
Mathematics worhshops
Noć istraživača Rijeka (Researcher’s Night Rijeka) 2023
Faculty of Mathematics, University of Rijeka participated in manifestation Noć istraživača – Rijeka (Researcher’s Night Rijeka) with around 2000 visitors and presented our educational [ai] explore games and the algorithm used to create the exhibits that are part of the exhibition [ai] explore.