SciMaG education for high school informatics teachers

On April 27th, 2026, we held a 4-hour education Educational games for development of computational thinking and teaching informatics.

Program of education

12.00 – 13.00About the SciMaG project, Presentation of the developed games, about some challenges in teaching, and what we have done?
13.00 – 13.30Presentation of SciMaG activities: What does probability have to do with it?, Beaver and Turtle plays Sudoku
13.30 – 14.00Break
14.00 – 14.45Presentation of SciMaG activities: Describe me and place me, Say it with other words, Reveal the number, Functions in the Sudoku table
14.45 – 15.30Game-based development learning