On April 27th, 2026, we held a 4-hour education Educational games for development of computational thinking and teaching informatics.
Program of education
| 12.00 – 13.00 | About the SciMaG project, Presentation of the developed games, about some challenges in teaching, and what we have done? |
| 13.00 – 13.30 | Presentation of SciMaG activities: What does probability have to do with it?, Beaver and Turtle plays Sudoku |
| 13.30 – 14.00 | Break |
| 14.00 – 14.45 | Presentation of SciMaG activities: Describe me and place me, Say it with other words, Reveal the number, Functions in the Sudoku table |
| 14.45 – 15.30 | Game-based development learning |
