As a part of the manifestation Researcher’s Night in Cres, Croatia, which was held from November 8th until November 10th, 2025, we presented some of our SciMaG games for students of elementary and high schools from Cres.




On Thursday, November 6, 2025, members of the SciMaG project team participated and presented the results of the project at the 14th International Methodological Conference in Subotica, which was organized by the Faculty of Teacher Education in the Hungarian language, under the title “Creativity and Play”. The SciMaG project deals with educational games in the teaching of all levels of education, in the field of natural sciences.


We are happy to present an article by V. Mikulić Crnković, M. Holenko Dlab, B. Crnković, and I. Traunkar (2025). Sudoku-Based Educational Games for Developing STEM Skills, published in Vol. 19 No. 2 (2025): The Proceedings of the 19th European Conference on Games Based Learning, doi: https://doi.org/10.34190/ecgbl.19.2.4096.
In this article, we describe games Assemble and play Sudoku and Turtle plays Sudoku as an educational game, and we describe its implementation in classroom.
Over 2000 visitors on European Researchers’ Night in Rijeka held on September 26th 2025, and one of the stations was our SciMaG project presentations, where we presented some of our developed games and puzzles: Assemble and play Sudoku, Treasure hunt in the Pi rhythm, Discover Pi, and our Assemble the box puzzle.



On Monday, 14 April 2025, an activity took place at Hero Janez Hribar Primary School in Stari Trg pri Ložu as part of the Erasmus+ project SciMag.
We presented a science-based educational game titled The Bee Challenge to two groups of 4th-grade students. Through this playful and interactive activity, pupils explored the world of bees and the basics of beekeeping. The game was designed as an interdisciplinary experience: by solving mathematical challenges, students gradually arrived at scientific insights, thereby simultaneously developing mathematical and scientific skills, critical thinking, and a deeper understanding of the importance of bees for the natural environment and humanity.
On Friday, 18 April, we implemented another didactic game titled Season Detectives at the same school, this time intended for 3rd-grade pupils. Through solving questions, engaging in creative and movement-based challenges, riddles, rebuses, and crosswords, students reinforced their knowledge of seasonal characteristics (changes in nature, weather phenomena, etc.). At the same time, we encouraged creativity and fostered the development of functional knowledge and associative thinking.




From July 7 to July 11, 2025, we held a series of workshops for participants of the Budi++ workshops at the Center of Technical Culture Rijeka (CTK Rijeka). We presented SciMaG projects and played some of the SciMaG games, including Assemble and Play Sudoku, Treasure Hunt in Pi Rhythm, Tiling the Plane, and I Explore.
Participants played mathematical games and puzzles, and designed and created their unique puzzles.







